3D Artist
Flecks Labs · India
Apply & track with Apply EdgeFlecks Labs is a Hyderabad-based game studio building and scaling Roblox titles: anime ARPGs, simulators, and more. We're looking for a 3D artist who plays Roblox seriously and can build both the worlds players explore and the assets they chase.What you'll doBuild stylized 3D environments for new and live Roblox titles: hub worlds, combat zones, dungeons, and themed biomesCreate modular environment kits (buildings, props, foliage, terrain pieces) that the team can reuse to ship new zones fastHandle set dressing, lighting, skyboxes, and atmosphere in Roblox Studio so each zone has a clear mood and identityDesign level visuals that guide players: landmarks, readable paths, and clear landmarks for quests and bossesCreate characters, weapons, pets, and collectibles with clear rarity tiers for gacha and live-ops dropsBuild assets that hit Roblox's performance limits (poly counts, texture budgets, streaming, mobile) without losing visual punchOwn the first-impression visuals: the lobby, the starter area, and the first five minutes of the player's journeyWork with designers and engineers so assets and zones drop into the game cleanly, with no reworkTear down top Roblox games and pull out what makes their worlds and art style workShip seasonal events, limited-time maps, and themed updates on a regular cadenceWhat we're looking for1+ years making 3D game assets, ideally for Roblox, UEFN, or mobileA portfolio that includes environment work (scenes, modular kits, or full zones), not just props or charactersStrong Blender (or Maya/3ds Max) skills: modeling, UVs, texturing, and a clean export pipeline into Roblox StudioComfort building and dressing levels directly in Roblox Studio (terrain, meshes, lighting)Strong sense of composition, color, and silhouette in stylized or low-poly workUnderstanding of optimization: LODs, modular reuse, mesh and texture limits, draw calls, streamingReal fluency in Roblox as a platform: its art conventions, what reads well on small screens, and what the audience responds toYou play a lot of games and can explain why a world or asset looks and feels good, not just that it doesNice to haveRigging and animation, especially combat animations and idle loopsVFX experience (particles, skill effects, ambient effects) in Roblox StudioExperience with gacha, battle pass, or live-ops content cadenceAnime/manga literacy, since much of our audience lives thereBasic Luau or Roblox Studio prototyping