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Backend Engineer

Devoted Studios · Montreal, Quebec, Canada (Remote)

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Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as: Epic Xbox Meta Obsidian Entertainment Riot Gearbox Software We are looking for a Backend Engineer with strong Java and C++ experience to work on backend systems supporting game functionality and the client/server interface. This role sits at the intersection of backend services and game client integration , requiring someone who understands not only how to build reliable server-side systems, but also how those systems are consumed by game clients. You will work across the MCP backend, client/server interface, and JSON export processes , with a strong focus on performance, efficiency, security, and correctness. The ideal candidate is comfortable working within real-world performance constraints and understands how techniques such as throttling, batching, caching, and mocking API calls can reduce unnecessary database writes, minimize latency, and keep systems responsive at scale. Because these systems handle sensitive player data, we are looking for an engineer with sound technical judgment, disciplined testing practices, and exceptional attention to detail .

Key Responsibilities

Service Design & Architecture