Character Artist
Strategy+ · Riyadh Region
Apply & track with Apply EdgeCharacter Artist & Rigger — Interactive ContentStrategy+ | Riyadh, Saudi Arabia | 3-Month Contractinfo@strategy-plus.coAbout the roleStrategy+ is an innovation commercialization consultancy working on experiential venue projects in Riyadh. We're hiring a Character Artist & Rigger for a 3-month contract to design and animate characters — 2D and/or 3D — that come alive inside interactive screens and projections, reacting in real time to visitor movement and touch rather than playing as a fixed video.What you'll do- Design and illustrate original characters, creatures, and environmental elements (think: a fish, a mascot, a plant, a creature) in a style that fits each project's art direction- Break finished artwork into separate movable parts (body, limbs, tail, fins) rather than one flat image — this is the core of the role- Rig those parts with a skeleton/control system so they can be animated smoothly, either by hand or driven live by real-time data- Import and set up rigged characters directly inside a real-time engine (TouchDesigner, Unity, or Unreal Engine), so they can be driven live by sensor input rather than played back as a fixed video- Collaborate with our technical/interactive team on how each character should behave once it's "puppeted" live — not just how it looks as a static drawingWhat we're looking for- Strong illustration/character design portfolio (2D and/or 3D)- Hands-on rigging experience — 2D rigging (e.g., Adobe Character Animator, DUIK for After Effects, Spine, Moho) or 3D rigging (e.g., Blender, Maya)- Working experience with at least one real-time engine — TouchDesigner, Unity, or Unreal Engine — is required, not optional. You should be comfortable importing a rigged character into one of these and connecting it to live input- Comfortable thinking in "parts and joints," not just finished frames — you're building a puppet, not painting a picture- A portfolio that shows movement, not just stills, and ideally at least one example of a character running live/interactively (not just pre-rendered)- Available to work intensively across a fixed 3-month engagement, with fast turnaround given a tight project timelineNice to have- Experience with generative/particle-style character work (flocks, swarms, instanced characters)- Arabic and English fluency- Experience with museum, exhibition, or brand-experience contentDetails- Location: Riyadh, Saudi Arabia (on-site/hybrid — TBD)- Type: 3-month contract- Start: Immediate