Game Developer
LilyxGame · Dubai, Dubai, United Arab Emirates
Apply & track with Apply Edge🎮 Unity Game Developer (Mobile 2D/3D) — RemoteAbout Us 🚀 LilyxGame Studio builds fast, fun mobile games across hyper/hybrid/casual.🤝 We’ve collaborated with publishers like, Voodoo, Homa, Supercent, etc.✨ We move quickly: pitch → prototype → polish → test → iterate.Role 🧩 Help turn fresh concepts into playable prototypes and production-ready mobile builds.🛠️ Work across 2D & 3D in Unity + C#.🤝 Collaborate tightly with design & art for juicy gameplay and smooth UX.🧪 Ship, test KPIs, iterate, repeat.Contract & Location 🗓️ Contract (3–6 months, extend/convert possible) 🌍 Remote ⚡ Start: ASAPWhat You’ll Do🎯 Build core loops, moment-to-moment gameplay, UI flows, and light meta in Unity (2D/3D)🧰 Write clean, modular C#; refactor, review, and document where it helps speed/quality📈 Integrate analytics/ads/remote config SDKs; set useful events for KPI reads (CPI/D1/FTUE)🛠️ Profile & optimize for mobile (URP, draw calls, batching, memory, import settings)📦 Set up Android builds (iOS nice-to-have), signing, configs, and lightweight CI🐞 Debug edge cases on mid/low-end devices; squash perf regressions fast🗣️ Communicate clearly in async remote workflows (Git, short Looms, )Must-Haves✅ Strong Unity + C# for mobile (both 2D & 3D)✅ Portfolio of shipped games or prototypes (links: itch.io/TestFlight/APK/video)✅ Solid OOP & gameplay patterns (ScriptableObjects, events, state machines)✅ Mobile perf know-how (profilers, batching, addressable assets basics)✅ Git fluency (branches, PRs, code reviews)✅ Clear, proactive communicationNice-to-Haves🌟 Worked with top tier mobile publisher🌟 KPI-driven iteration experience (CPI/CTR/D1, FTUE improvements)🌟 Addressables, animation (Mecanim/Blend Trees), VFX/shaders for game feel🌟 Ads/IAP + mediation setups🌟 Comfortable hopping between 2D & 3D asset pipelinesHow to Apply 📬 Send CV + portfolio links to [med@lilyxgame.com] with subject:“Game Developer , <Your Name>” Please include:Links to playable builds/videos/GitHub2–3 bullets on prototypes you’re proud of (scope, time, your role)Location & timezone, earliest start dateQuick Screening (answer in the email) ❓ Share a prototype you built in ≤3 weeks, what did you cut to ship? ❓ One concrete optimization you used to hit 60 FPS on low-end Android? ❓ A KPI-driven iteration you did (what changed, why, result)?