Intermediate Level Designer
Sinn Studio Inc. · Toronto, Ontario, Canada
Apply & track with Apply EdgeSinn Studio Inc. is one of the most successful studios in VR! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Swordsman also boasts bestseller status on the Quest and PlayStation VR platforms. In addition to Swordsman, we have Guardian of Realms, the most-downloaded mixed-reality game, and Zombonk, a top-15-earning F2P VR game.We’re looking for an Intermediate Level Designer to craft immersive game environments to structure and define moment-to-moment gameplay. They will do end-to-end level creation: from concept to fully playable. All while collaborating with our multidisciplinary team to strive to set the gold standard in XR games. Responsibilities Create immersive and engaging levels that enhance player interactions in VR/XR environmentsDevelop level layouts, flow, and pacing that support the game's mechanics and playabilityContinuously innovate and refine level design concepts to deliver immersive and impactful gameplay experiencesCollaborate closely with artists, programmers, and other colleagues to seamlessly integrate new features and ensure high-quality executionCollaborate with directors and designers to invent, innovate, and design the next generation of XR games.Research design methods and ideas to support game system production as necessaryProduce and maintain comprehensive design documents, including level designs, gameplay rules, and balancing parametersAnalyze player feedback and game metrics to iteratively enhance design elements, retention, engagement, and monetization strategiesMonitor game health and collaborate with the team to make informed and strategic design decisionsContinuously refine level design to improve player experience, adapting to emerging trends and feedbackProvide guidance and mentorship, fostering a collaborative and creative team environmentHelp lead design initiatives, set clear goals, and ensure they are met efficiently.Develop strategies for live operations, including events, updates, and content balancingMonitor and engage with community feedback and player behavior to address issues promptly and ensure a positive experienceOther related duties as requiredQualifications If the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! Interested but don’t meet all qualifications? We welcome you to apply anyways, we love to hear from people who are ecstatic about working in the XR industry and how it’s evolving.3-5+ years of experience in video game design with proven experience spearheading level design features/elements (ie. creating new or modifying pre-existing levels)Deep understanding of game mechanics, player psychology, and immersive design principlesProficiency with with Unreal Engine and exposure to BlueprintsCollaborative and skilled in communication and active listeningExperience working with tight deadlines and multiple competing prioritiesPassionate about developing skills while continuing to growStrong analytical skills and experience using metrics to refine and optimize game featuresExcellent communication and problem-solving skills, with the ability to articulate design concepts clearly and collaborate effectively with cross-functional teams and with communities/playersResults oriented with excellent time management skillsOrganized and adept at planning Curious personality to be able to problem solve Comfortable being in a virtual environment for varying times wearing a VR headsetAdded Advantages: Experience and background with VR / MR / XRPC and console experience preferred over mobileExperience with technical design, such as scriptingPassionate about games and working in the industryEducation in Level Design, Interactive Media, related field or equivalent experienceWhat to send in your applicationBeyond a resume, please also include a portfolio demonstrating your highlights and successes in Level Design related to this position. Check out the recommended guide here.Additional InformationSalary Range: $65,000 - $75,000 CAD annually + 3 weeks vacation, sick days, employer-paid benefits (except LTD), Employee Assistance Program, wellness days, birthday day off, revenue share, a Group Retirement Savings Plan (GRSP), and more. As of the time of this posting, Sinn Studio lists the projected base salary range in good faith.We take a no-negotiation approach in our hiring process when making candidate offers. Our team has worked hard to develop equitable and fair compensation bands that have been set to support our current and incoming team members. We strive to pay our team fairly for the knowledge and relevant experience that they bring.Offers made to successful candidates have been carefully considered to meet market rates, support internal equity and are commensurate on experience and skillset as well as critical need for the role. These are intended to be our best offer and support our no-negotiation approach.No agencies or external recruiters please.