Senior CGI Concept Artist
Vuly Play · Los Angeles Metropolitan Area
Apply & track with Apply EdgeMake products real before they're realVuly designs and manufactures outdoor play equipment sold around the world. Long before a product exists in metal, rope and plastic, it exists as a render - the one Industrial Design uses to sell a concept, the one Engineering checks before committing to tooling, and the one a customer sees on their screen before they ever touch the real thing. We're looking for the artists who collaborate with the team to build, update and own that image.You'll take early-stage concepts and engineering CAD data and turn them into imagery so accurate that nobody questions whether it's a photograph. You'll run the CGI pipeline that makes that possible at speed, across multiple concurrent projects, without the quality slipping.This role will require artists who understand the importance of authentic visualisation and are happy to advocate for the visual representation of products we make both at the early design stage and at the consumer level end stage.What you'll actually doTravel the Globe. ~3 months+ a year travel to Hong Kong & China (Shenzhen) to collaborate with key R&D divisions working on rapid concepting & prototyping.Make it look real. Create photorealistic CGI imagery, animations and visual effects for new Vuly design projects, from early concept through to launch.Visualise before it exists. Support product development by visualising early-stage ideas - materials, textures, lighting and realistic environments - so decisions get made before a physical prototype exists.Build what sells it. Develop compelling renders for prototypes, promotional materials and e-commerce platforms, working closely with Industrial Designers and Product Engineers.Model what CAD struggles to produce at scale. Model and sculpt, and support Industrial Designers across both hardsurface and non-traditional surface modelling.Own the pipeline. Lead the CGI pipeline, asset management and scene optimisation so output stays consistent and efficient across concurrent projects.Push what's possible. Identify and implement innovations in visual presentation — AR/VR previews, interactive 3D models - and turn raw engineering/CAD data into visually accurate representations.Open to regular and consistent travel to key R&D teams in the Asia regionWhat we're looking forEssential5+ years' professional experience in CGI, 3D visualisation or a related creative field - product, architectural or industrial CGI preferredMastery of Blender, Plasticity, diffusion models and Adobe Creative SuiteStrong modelling, lighting, shading and rendering skills for photorealistic scenesExpertise in hardsurface modelling, sculpting and animationA strong portfolio spanning consumer products and industrial/interior design, including textiles, CMF and clothExperience turning engineering/CAD data into visually accurate representationsDesirableBackground in design (UI, UX or Industrial Design)A passion for interactive game design and a fresh eye for visual presentationHow you'll workYou'll move between concept work and production-ready renders on a rapid iteration cycle, working closely with Industrial Design and Engineering to land the visual direction before it's locked in - and escalating early when a brand-facing image or a pipeline change needs sign-off from the Head of Design or R&D Lead.What we offerReal ownership of the CGI pipeline and how Vuly's products are visualised before they existA global business with design and manufacturing teams across Australia, Kuala Lumpur and AsiaApplyPlease apply with your CV and portfolio. We're most interested in seeing how you think through a visual problem - the reference you chose, the lighting decision that made it click, the render that changed someone's mind - alongside the finished image.