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Technical Artist / VFX Artist (Mandarin Required)

Bitus Labs · Irvine, CA

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We are looking for a talented and versatile Technical Artist / VFX Artist to join our game development team. This role combines strong visual creativity with technical implementation, focusing on creating high-quality real-time VFX while improving the efficiency and quality of our art production pipeline.The ideal candidate has a strong artistic eye, excellent VFX skills, and hands-on experience with Unity, Particle Systems, shaders, animation, and game asset optimization. You should be comfortable taking an effect from initial concept through final implementation in Unity.ResponsibilitiesDesign and create high-quality real-time VFX for Slot, Fishing, Casual, and other game projects.Create gameplay effects including win effects, rewards, jackpots, explosions, glows, particles, trails, transitions, UI effects, and environmental effects.Create and optimize Unity Particle Systems, shaders, materials, textures, and animated effects.Implement VFX, animations, and art assets directly into Unity and deliver production-ready Prefabs.Develop reusable VFX, shader, and animation templates to improve production efficiency.Support and improve the workflow between art, animation, and engineering.Work with Spine animation pipelines and integrate animation assets into Unity.Optimize shaders, VFX, animations, and other visual assets for real-time performance.Troubleshoot technical art issues and help reduce unnecessary back-and-forth between artists and developers.Collaborate closely with UI/UX designers, animators, artists, and engineers to maintain consistent visual quality.Explore and apply AI-assisted creative tools to improve concept development, asset creation, iteration speed, and production efficiency.QualificationsProfessional experience as a Technical Artist, VFX Artist, Game VFX Designer, or similar role.Strong hands-on experience with Unity and real-time game production.Strong knowledge of Unity Particle System and real-time VFX workflows.Experience creating or modifying shaders, materials, and visual effects.Good understanding of performance optimization for real-time and mobile games.Strong artistic fundamentals in color, lighting, composition, timing, motion, and visual hierarchy.Ability to independently take VFX from concept to final Unity implementation.Experience with Spine, Photoshop, After Effects, or similar tools is preferred.Experience with AI-assisted art and production tools is highly preferred.Experience with Slot, Casino, Fishing, Casual, or Mobile Games is a strong plus.Strong communication and problem-solving skills, with the ability to work effectively across art and engineering teams.Must be Chinese Mandarin fluent.What We’re Looking ForWe are looking for someone who combines the visual sensitivity of a VFX Artist with the technical problem-solving ability of a Technical Artist.The ideal candidate can create exciting and polished visual effects while also considering performance, reusability, and implementation efficiency. They should be able to deliver optimized, production-ready assets that developers can use directly, helping the team reduce iteration time and maintain a high visual standard across projects.