Lead 3D Animator – Motion Capture (MoCap) & Unreal Engine 5
VSP - Black Diamond Media & Production Pvt. Ltd. · New Delhi, Delhi, India
Tailor my CV for this job — freeLead 3D Animator – Motion Capture (MoCap) & Unreal Engine 5About the CompanyBlack Diamond Media & Production Pvt. Ltd. (VSP) is a pioneering 3D animation production house based in New Delhi, focused on creating original, high-quality animated shows. As a dynamic and growing startup, we combine creativity with cutting-edge technology to develop fresh, modern, and futuristic stories for audiences of all ages.About the RoleWe are looking for an experienced Senior / Lead 3D Animator with strong technical expertise in Motion Capture (MoCap), character animation, and Unreal Engine 5.The ideal candidate should have hands-on experience transferring and retargeting MoCap data onto custom character rigs, resolving technical animation challenges, and delivering polished, production-ready character performances. Candidates must be comfortable working across Maya and Unreal Engine within a professional animation pipeline.Key ResponsibilitiesImport, transfer, and retarget Motion Capture data onto custom character rigs.Work with Autodesk Maya and Unreal Engine 5 to develop and refine character animations.Handle FBX workflows, IK Retargeter, Control Rig, and skeletal animation systems.Troubleshoot skeleton mismatches, rig compatibility issues, and MoCap transfer errors.Perform MoCap cleanup, animation refinement, and motion polishing to achieve natural character movement.Integrate facial and body animation into character performances.Work with MetaHuman, Live Link, and Unreal Engine Sequencer where required.Ensure animation quality, consistency, and technical accuracy throughout the production pipeline.Collaborate with rigging, technical art, lighting, and production teams to resolve animation-related challenges.Deliver production-ready character performances suitable for cinematic sequences and high-quality 3D animated shows.Key Requirements4–7+ years of professional 3D animation experience.Strong proficiency in Autodesk Maya and Unreal Engine 5.Hands-on experience importing, transferring, and retargeting MoCap data to custom character rigs.Expertise in FBX workflows, IK Retargeter, Control Rig, and skeletal animation.Ability to troubleshoot skeleton mismatches, rig compatibility, and MoCap transfer issues.Experience in MoCap cleanup, animation polishing, and facial/body animation integration.Working knowledge of MetaHuman, Live Link, and Unreal Engine Sequencer.Strong understanding of cinematic animation pipelines and production-quality character performances.Important Hiring CriteriaCandidates must have practical production experience with MoCap-to-character animation workflows. Experience limited to traditional keyframe animation without hands-on MoCap integration will not meet the core requirement.